SoundIoFormat.cs
 1  namespace Ryujinx.Audio.Backends.SoundIo.Native
 2  {
 3      public enum SoundIoFormat
 4      {
 5          Invalid = 0,
 6          S8 = 1,
 7          U8 = 2,
 8          S16LE = 3,
 9          S16BE = 4,
10          U16LE = 5,
11          U16BE = 6,
12          S24LE = 7,
13          S24BE = 8,
14          U24LE = 9,
15          U24BE = 10,
16          S32LE = 11,
17          S32BE = 12,
18          U32LE = 13,
19          U32BE = 14,
20          Float32LE = 15,
21          Float32BE = 16,
22          Float64LE = 17,
23          Float64BE = 18,
24      }
25  }