SoundIoFormat.cs
1 namespace Ryujinx.Audio.Backends.SoundIo.Native 2 { 3 public enum SoundIoFormat 4 { 5 Invalid = 0, 6 S8 = 1, 7 U8 = 2, 8 S16LE = 3, 9 S16BE = 4, 10 U16LE = 5, 11 U16BE = 6, 12 S24LE = 7, 13 S24BE = 8, 14 U24LE = 9, 15 U24BE = 10, 16 S32LE = 11, 17 S32BE = 12, 18 U32LE = 13, 19 U32BE = 14, 20 Float32LE = 15, 21 Float32BE = 16, 22 Float64LE = 17, 23 Float64BE = 18, 24 } 25 }