GraphicsDebugLevel.cs
1 using Ryujinx.Common.Utilities; 2 using System.Text.Json.Serialization; 3 4 namespace Ryujinx.Common.Configuration 5 { 6 [JsonConverter(typeof(TypedStringEnumConverter<GraphicsDebugLevel>))] 7 public enum GraphicsDebugLevel 8 { 9 None, 10 Error, 11 Slowdowns, 12 All, 13 } 14 }