InputBackendType.cs
1 using Ryujinx.Common.Utilities; 2 using System.Text.Json.Serialization; 3 4 namespace Ryujinx.Common.Configuration.Hid 5 { 6 [JsonConverter(typeof(TypedStringEnumConverter<InputBackendType>))] 7 public enum InputBackendType 8 { 9 Invalid, 10 WindowKeyboard, 11 GamepadSDL2, 12 } 13 }