/ src / Ryujinx.Graphics.GAL / BufferAccess.cs
BufferAccess.cs
 1  using System;
 2  
 3  namespace Ryujinx.Graphics.GAL
 4  {
 5      [Flags]
 6      public enum BufferAccess
 7      {
 8          Default = 0,
 9          HostMemory = 1,
10          DeviceMemory = 2,
11          DeviceMemoryMapped = 3,
12  
13          MemoryTypeMask = 0xf,
14  
15          Stream = 1 << 4,
16          SparseCompatible = 1 << 5,
17      }
18  }