BufferAccess.cs
1 using System; 2 3 namespace Ryujinx.Graphics.GAL 4 { 5 [Flags] 6 public enum BufferAccess 7 { 8 Default = 0, 9 HostMemory = 1, 10 DeviceMemory = 2, 11 DeviceMemoryMapped = 3, 12 13 MemoryTypeMask = 0xf, 14 15 Stream = 1 << 4, 16 SparseCompatible = 1 << 5, 17 } 18 }