BufferDisposeCommand.cs
1 namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer 2 { 3 struct BufferDisposeCommand : IGALCommand, IGALCommand<BufferDisposeCommand> 4 { 5 public readonly CommandType CommandType => CommandType.BufferDispose; 6 private BufferHandle _buffer; 7 8 public void Set(BufferHandle buffer) 9 { 10 _buffer = buffer; 11 } 12 13 public static void Run(ref BufferDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer) 14 { 15 renderer.DeleteBuffer(threaded.Buffers.MapBuffer(command._buffer)); 16 threaded.Buffers.UnassignBuffer(command._buffer); 17 } 18 } 19 }