/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / CounterEvent / CounterEventDisposeCommand.cs
CounterEventDisposeCommand.cs
1 using Ryujinx.Graphics.GAL.Multithreading.Model; 2 using Ryujinx.Graphics.GAL.Multithreading.Resources; 3 4 namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent 5 { 6 struct CounterEventDisposeCommand : IGALCommand, IGALCommand<CounterEventDisposeCommand> 7 { 8 public readonly CommandType CommandType => CommandType.CounterEventDispose; 9 private TableRef<ThreadedCounterEvent> _event; 10 11 public void Set(TableRef<ThreadedCounterEvent> evt) 12 { 13 _event = evt; 14 } 15 16 public static void Run(ref CounterEventDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer) 17 { 18 command._event.Get(threaded).Base.Dispose(); 19 } 20 } 21 }