/ src / Ryujinx.Graphics.GAL / Multithreading / Commands / Texture / TextureGetDataCommand.cs
TextureGetDataCommand.cs
 1  using Ryujinx.Graphics.GAL.Multithreading.Model;
 2  using Ryujinx.Graphics.GAL.Multithreading.Resources;
 3  
 4  namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
 5  {
 6      struct TextureGetDataCommand : IGALCommand, IGALCommand<TextureGetDataCommand>
 7      {
 8          public readonly CommandType CommandType => CommandType.TextureGetData;
 9          private TableRef<ThreadedTexture> _texture;
10          private TableRef<ResultBox<PinnedSpan<byte>>> _result;
11  
12          public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result)
13          {
14              _texture = texture;
15              _result = result;
16          }
17  
18          public static void Run(ref TextureGetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
19          {
20              PinnedSpan<byte> result = command._texture.Get(threaded).Base.GetData();
21  
22              command._result.Get(threaded).Result = result;
23          }
24      }
25  }