TextureCreateInfo.cs
1 using Ryujinx.Common; 2 using System; 3 4 namespace Ryujinx.Graphics.GAL 5 { 6 public readonly struct TextureCreateInfo : IEquatable<TextureCreateInfo> 7 { 8 public int Width { get; } 9 public int Height { get; } 10 public int Depth { get; } 11 public int Levels { get; } 12 public int Samples { get; } 13 public int BlockWidth { get; } 14 public int BlockHeight { get; } 15 public int BytesPerPixel { get; } 16 17 public bool IsCompressed => (BlockWidth | BlockHeight) != 1; 18 19 public Format Format { get; } 20 21 public DepthStencilMode DepthStencilMode { get; } 22 23 public Target Target { get; } 24 25 public SwizzleComponent SwizzleR { get; } 26 public SwizzleComponent SwizzleG { get; } 27 public SwizzleComponent SwizzleB { get; } 28 public SwizzleComponent SwizzleA { get; } 29 30 public TextureCreateInfo( 31 int width, 32 int height, 33 int depth, 34 int levels, 35 int samples, 36 int blockWidth, 37 int blockHeight, 38 int bytesPerPixel, 39 Format format, 40 DepthStencilMode depthStencilMode, 41 Target target, 42 SwizzleComponent swizzleR, 43 SwizzleComponent swizzleG, 44 SwizzleComponent swizzleB, 45 SwizzleComponent swizzleA) 46 { 47 Width = width; 48 Height = height; 49 Depth = depth; 50 Levels = levels; 51 Samples = samples; 52 BlockWidth = blockWidth; 53 BlockHeight = blockHeight; 54 BytesPerPixel = bytesPerPixel; 55 Format = format; 56 DepthStencilMode = depthStencilMode; 57 Target = target; 58 SwizzleR = swizzleR; 59 SwizzleG = swizzleG; 60 SwizzleB = swizzleB; 61 SwizzleA = swizzleA; 62 } 63 64 public int GetMipSize(int level) 65 { 66 return GetMipStride(level) * GetLevelHeight(level) * GetLevelDepth(level); 67 } 68 69 public int GetMipSize2D(int level) 70 { 71 return GetMipStride(level) * GetLevelHeight(level); 72 } 73 74 public int GetMipStride(int level) 75 { 76 return BitUtils.AlignUp(GetLevelWidth(level) * BytesPerPixel, 4); 77 } 78 79 private int GetLevelWidth(int level) 80 { 81 return BitUtils.DivRoundUp(GetLevelSize(Width, level), BlockWidth); 82 } 83 84 private int GetLevelHeight(int level) 85 { 86 return BitUtils.DivRoundUp(GetLevelSize(Height, level), BlockHeight); 87 } 88 89 private int GetLevelDepth(int level) 90 { 91 return Target == Target.Texture3D ? GetLevelSize(Depth, level) : GetLayers(); 92 } 93 94 public int GetDepthOrLayers() 95 { 96 return Target == Target.Texture3D ? Depth : GetLayers(); 97 } 98 99 public int GetLayers() 100 { 101 if (Target == Target.Texture2DArray || 102 Target == Target.Texture2DMultisampleArray || 103 Target == Target.CubemapArray) 104 { 105 return Depth; 106 } 107 else if (Target == Target.Cubemap) 108 { 109 return 6; 110 } 111 112 return 1; 113 } 114 115 private static int GetLevelSize(int size, int level) 116 { 117 return Math.Max(1, size >> level); 118 } 119 120 public override int GetHashCode() 121 { 122 return HashCode.Combine(Width, Height); 123 } 124 125 public bool Equals(TextureCreateInfo other) 126 { 127 return Width == other.Width && 128 Height == other.Height && 129 Depth == other.Depth && 130 Levels == other.Levels && 131 Samples == other.Samples && 132 BlockWidth == other.BlockWidth && 133 BlockHeight == other.BlockHeight && 134 BytesPerPixel == other.BytesPerPixel && 135 Format == other.Format && 136 DepthStencilMode == other.DepthStencilMode && 137 Target == other.Target && 138 SwizzleR == other.SwizzleR && 139 SwizzleG == other.SwizzleG && 140 SwizzleB == other.SwizzleB && 141 SwizzleA == other.SwizzleA; 142 } 143 144 public override bool Equals(object obj) 145 { 146 return obj is TextureCreateInfo info && this.Equals(info); 147 } 148 149 public static bool operator ==(TextureCreateInfo left, TextureCreateInfo right) 150 { 151 return left.Equals(right); 152 } 153 154 public static bool operator !=(TextureCreateInfo left, TextureCreateInfo right) 155 { 156 return !(left == right); 157 } 158 } 159 }