DmaTexture.cs
1 using Ryujinx.Graphics.Gpu.Engine.Types; 2 3 namespace Ryujinx.Graphics.Gpu.Engine.Dma 4 { 5 /// <summary> 6 /// Buffer to texture copy parameters. 7 /// </summary> 8 struct DmaTexture 9 { 10 #pragma warning disable CS0649 // Field is never assigned to 11 public MemoryLayout MemoryLayout; 12 public int Width; 13 public int Height; 14 public int Depth; 15 public int RegionZ; 16 public ushort RegionX; 17 public ushort RegionY; 18 #pragma warning restore CS0649 19 } 20 }