/ src / Ryujinx.Graphics.Gpu / Engine / Dma / DmaTexture.cs
DmaTexture.cs
 1  using Ryujinx.Graphics.Gpu.Engine.Types;
 2  
 3  namespace Ryujinx.Graphics.Gpu.Engine.Dma
 4  {
 5      /// <summary>
 6      /// Buffer to texture copy parameters.
 7      /// </summary>
 8      struct DmaTexture
 9      {
10  #pragma warning disable CS0649 // Field is never assigned to
11          public MemoryLayout MemoryLayout;
12          public int Width;
13          public int Height;
14          public int Depth;
15          public int RegionZ;
16          public ushort RegionX;
17          public ushort RegionY;
18  #pragma warning restore CS0649
19      }
20  }