MacroHLEFunctionName.cs
1 namespace Ryujinx.Graphics.Gpu.Engine.MME 2 { 3 /// <summary> 4 /// Name of the High-level implementation of a Macro function. 5 /// </summary> 6 enum MacroHLEFunctionName 7 { 8 None, 9 BindShaderProgram, 10 ClearColor, 11 ClearDepthStencil, 12 DrawArraysInstanced, 13 DrawElements, 14 DrawElementsInstanced, 15 DrawElementsIndirect, 16 MultiDrawElementsIndirectCount, 17 18 UpdateBlendState, 19 UpdateColorMasks, 20 UpdateUniformBufferState, 21 UpdateUniformBufferStateCbu, 22 UpdateUniformBufferStateCbuV2 23 } 24 }