ShaderTexture.cs
1 using Ryujinx.Common.Logging; 2 using Ryujinx.Graphics.GAL; 3 using Ryujinx.Graphics.Gpu.Image; 4 using Ryujinx.Graphics.Shader; 5 6 namespace Ryujinx.Graphics.Gpu.Engine 7 { 8 /// <summary> 9 /// Shader texture properties conversion methods. 10 /// </summary> 11 static class ShaderTexture 12 { 13 /// <summary> 14 /// Gets a texture target from a sampler type. 15 /// </summary> 16 /// <param name="type">Sampler type</param> 17 /// <returns>Texture target value</returns> 18 public static Target GetTarget(SamplerType type) 19 { 20 type &= ~SamplerType.Shadow; 21 22 switch (type) 23 { 24 case SamplerType.Texture1D: 25 return Target.Texture1D; 26 27 case SamplerType.TextureBuffer: 28 return Target.TextureBuffer; 29 30 case SamplerType.Texture1D | SamplerType.Array: 31 return Target.Texture1DArray; 32 33 case SamplerType.Texture2D: 34 return Target.Texture2D; 35 36 case SamplerType.Texture2D | SamplerType.Array: 37 return Target.Texture2DArray; 38 39 case SamplerType.Texture2D | SamplerType.Multisample: 40 return Target.Texture2DMultisample; 41 42 case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array: 43 return Target.Texture2DMultisampleArray; 44 45 case SamplerType.Texture3D: 46 return Target.Texture3D; 47 48 case SamplerType.TextureCube: 49 return Target.Cubemap; 50 51 case SamplerType.TextureCube | SamplerType.Array: 52 return Target.CubemapArray; 53 } 54 55 Logger.Warning?.Print(LogClass.Gpu, $"Invalid sampler type \"{type}\"."); 56 57 return Target.Texture2D; 58 } 59 60 /// <summary> 61 /// Gets a texture format from a shader image format. 62 /// </summary> 63 /// <param name="format">Shader image format</param> 64 /// <returns>Texture format</returns> 65 public static FormatInfo GetFormatInfo(TextureFormat format) 66 { 67 return format switch 68 { 69 #pragma warning disable IDE0055 // Disable formatting 70 TextureFormat.R8Unorm => new(Format.R8Unorm, 1, 1, 1, 1), 71 TextureFormat.R8Snorm => new(Format.R8Snorm, 1, 1, 1, 1), 72 TextureFormat.R8Uint => new(Format.R8Uint, 1, 1, 1, 1), 73 TextureFormat.R8Sint => new(Format.R8Sint, 1, 1, 1, 1), 74 TextureFormat.R16Float => new(Format.R16Float, 1, 1, 2, 1), 75 TextureFormat.R16Unorm => new(Format.R16Unorm, 1, 1, 2, 1), 76 TextureFormat.R16Snorm => new(Format.R16Snorm, 1, 1, 2, 1), 77 TextureFormat.R16Uint => new(Format.R16Uint, 1, 1, 2, 1), 78 TextureFormat.R16Sint => new(Format.R16Sint, 1, 1, 2, 1), 79 TextureFormat.R32Float => new(Format.R32Float, 1, 1, 4, 1), 80 TextureFormat.R32Uint => new(Format.R32Uint, 1, 1, 4, 1), 81 TextureFormat.R32Sint => new(Format.R32Sint, 1, 1, 4, 1), 82 TextureFormat.R8G8Unorm => new(Format.R8G8Unorm, 1, 1, 2, 2), 83 TextureFormat.R8G8Snorm => new(Format.R8G8Snorm, 1, 1, 2, 2), 84 TextureFormat.R8G8Uint => new(Format.R8G8Uint, 1, 1, 2, 2), 85 TextureFormat.R8G8Sint => new(Format.R8G8Sint, 1, 1, 2, 2), 86 TextureFormat.R16G16Float => new(Format.R16G16Float, 1, 1, 4, 2), 87 TextureFormat.R16G16Unorm => new(Format.R16G16Unorm, 1, 1, 4, 2), 88 TextureFormat.R16G16Snorm => new(Format.R16G16Snorm, 1, 1, 4, 2), 89 TextureFormat.R16G16Uint => new(Format.R16G16Uint, 1, 1, 4, 2), 90 TextureFormat.R16G16Sint => new(Format.R16G16Sint, 1, 1, 4, 2), 91 TextureFormat.R32G32Float => new(Format.R32G32Float, 1, 1, 8, 2), 92 TextureFormat.R32G32Uint => new(Format.R32G32Uint, 1, 1, 8, 2), 93 TextureFormat.R32G32Sint => new(Format.R32G32Sint, 1, 1, 8, 2), 94 TextureFormat.R8G8B8A8Unorm => new(Format.R8G8B8A8Unorm, 1, 1, 4, 4), 95 TextureFormat.R8G8B8A8Snorm => new(Format.R8G8B8A8Snorm, 1, 1, 4, 4), 96 TextureFormat.R8G8B8A8Uint => new(Format.R8G8B8A8Uint, 1, 1, 4, 4), 97 TextureFormat.R8G8B8A8Sint => new(Format.R8G8B8A8Sint, 1, 1, 4, 4), 98 TextureFormat.R16G16B16A16Float => new(Format.R16G16B16A16Float, 1, 1, 8, 4), 99 TextureFormat.R16G16B16A16Unorm => new(Format.R16G16B16A16Unorm, 1, 1, 8, 4), 100 TextureFormat.R16G16B16A16Snorm => new(Format.R16G16B16A16Snorm, 1, 1, 8, 4), 101 TextureFormat.R16G16B16A16Uint => new(Format.R16G16B16A16Uint, 1, 1, 8, 4), 102 TextureFormat.R16G16B16A16Sint => new(Format.R16G16B16A16Sint, 1, 1, 8, 4), 103 TextureFormat.R32G32B32A32Float => new(Format.R32G32B32A32Float, 1, 1, 16, 4), 104 TextureFormat.R32G32B32A32Uint => new(Format.R32G32B32A32Uint, 1, 1, 16, 4), 105 TextureFormat.R32G32B32A32Sint => new(Format.R32G32B32A32Sint, 1, 1, 16, 4), 106 TextureFormat.R10G10B10A2Unorm => new(Format.R10G10B10A2Unorm, 1, 1, 4, 4), 107 TextureFormat.R10G10B10A2Uint => new(Format.R10G10B10A2Uint, 1, 1, 4, 4), 108 TextureFormat.R11G11B10Float => new(Format.R11G11B10Float, 1, 1, 4, 3), 109 _ => FormatInfo.Invalid, 110 #pragma warning restore IDE0055 111 }; 112 } 113 } 114 }