/ src / Ryujinx.Graphics.Gpu / Memory / SupportBufferUpdater.cs
SupportBufferUpdater.cs
  1  using Ryujinx.Graphics.GAL;
  2  using Ryujinx.Graphics.Shader;
  3  using System;
  4  using System.Runtime.CompilerServices;
  5  using System.Runtime.InteropServices;
  6  
  7  namespace Ryujinx.Graphics.Gpu.Memory
  8  {
  9      /// <summary>
 10      /// Support buffer data updater.
 11      /// </summary>
 12      class SupportBufferUpdater : BufferUpdater
 13      {
 14          private SupportBuffer _data;
 15  
 16          /// <summary>
 17          /// Creates a new instance of the support buffer updater.
 18          /// </summary>
 19          /// <param name="renderer">Renderer that the support buffer will be used with</param>
 20          public SupportBufferUpdater(IRenderer renderer) : base(renderer)
 21          {
 22              var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
 23              _data.RenderScale.AsSpan().Fill(defaultScale);
 24              DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount);
 25          }
 26  
 27          /// <summary>
 28          /// Marks the fragment render scale count as being modified.
 29          /// </summary>
 30          private void DirtyFragmentRenderScaleCount()
 31          {
 32              MarkDirty(SupportBuffer.FragmentRenderScaleCountOffset, sizeof(int));
 33          }
 34  
 35          /// <summary>
 36          /// Marks data of a given type as being modified.
 37          /// </summary>
 38          /// <typeparam name="T">Type of the data</typeparam>
 39          /// <param name="baseOffset">Base offset of the data in bytes</param>
 40          /// <param name="offset">Index of the data, in elements</param>
 41          /// <param name="count">Number of elements</param>
 42          private void DirtyGenericField<T>(int baseOffset, int offset, int count) where T : unmanaged
 43          {
 44              int elemSize = Unsafe.SizeOf<T>();
 45  
 46              MarkDirty(baseOffset + offset * elemSize, count * elemSize);
 47          }
 48  
 49          /// <summary>
 50          /// Marks render scales as being modified.
 51          /// </summary>
 52          /// <param name="offset">Index of the first scale that was modified</param>
 53          /// <param name="count">Number of modified scales</param>
 54          private void DirtyRenderScale(int offset, int count)
 55          {
 56              DirtyGenericField<Vector4<float>>(SupportBuffer.GraphicsRenderScaleOffset, offset, count);
 57          }
 58  
 59          /// <summary>
 60          /// Marks render target BGRA format state as modified.
 61          /// </summary>
 62          /// <param name="offset">Index of the first render target that had its BGRA format modified</param>
 63          /// <param name="count">Number of render targets</param>
 64          private void DirtyFragmentIsBgra(int offset, int count)
 65          {
 66              DirtyGenericField<Vector4<int>>(SupportBuffer.FragmentIsBgraOffset, offset, count);
 67          }
 68  
 69          /// <summary>
 70          /// Updates the inverse viewport vector.
 71          /// </summary>
 72          /// <param name="data">Inverse viewport vector</param>
 73          private void UpdateViewportInverse(Vector4<float> data)
 74          {
 75              _data.ViewportInverse = data;
 76  
 77              MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
 78          }
 79  
 80          /// <summary>
 81          /// Updates the viewport size vector.
 82          /// </summary>
 83          /// <param name="data">Viewport size vector</param>
 84          private void UpdateViewportSize(Vector4<float> data)
 85          {
 86              _data.ViewportSize = data;
 87  
 88              MarkDirty(SupportBuffer.ViewportSizeOffset, SupportBuffer.FieldSize);
 89          }
 90  
 91          /// <summary>
 92          /// Sets the scale of all output render targets (they should all have the same scale).
 93          /// </summary>
 94          /// <param name="scale">Scale value</param>
 95          public void SetRenderTargetScale(float scale)
 96          {
 97              _data.RenderScale[0].X = scale;
 98              DirtyRenderScale(0, 1); // Just the first element.
 99          }
100  
101          /// <summary>
102          /// Updates the render scales for shader input textures or images.
103          /// </summary>
104          /// <param name="index">Index of the scale</param>
105          /// <param name="scale">Scale value</param>
106          public void UpdateRenderScale(int index, float scale)
107          {
108              if (_data.RenderScale[1 + index].X != scale)
109              {
110                  _data.RenderScale[1 + index].X = scale;
111                  DirtyRenderScale(1 + index, 1);
112              }
113          }
114  
115          /// <summary>
116          /// Updates the render scales for shader input textures or images.
117          /// </summary>
118          /// <param name="totalCount">Total number of scales across all stages</param>
119          /// <param name="fragmentCount">Total number of scales on the fragment shader stage</param>
120          public void UpdateRenderScaleFragmentCount(int totalCount, int fragmentCount)
121          {
122              // Only update fragment count if there are scales after it for the vertex stage.
123              if (fragmentCount != totalCount && fragmentCount != _data.FragmentRenderScaleCount.X)
124              {
125                  _data.FragmentRenderScaleCount.X = fragmentCount;
126                  DirtyFragmentRenderScaleCount();
127              }
128          }
129  
130          /// <summary>
131          /// Sets whether the format of a given render target is a BGRA format.
132          /// </summary>
133          /// <param name="index">Render target index</param>
134          /// <param name="isBgra">True if the format is BGRA< false otherwise</param>
135          public void SetRenderTargetIsBgra(int index, bool isBgra)
136          {
137              bool isBgraChanged = _data.FragmentIsBgra[index].X != 0 != isBgra;
138  
139              if (isBgraChanged)
140              {
141                  _data.FragmentIsBgra[index].X = isBgra ? 1 : 0;
142                  DirtyFragmentIsBgra(index, 1);
143              }
144          }
145  
146          /// <summary>
147          /// Sets whether a viewport has transform disabled.
148          /// </summary>
149          /// <param name="viewportWidth">Value used as viewport width</param>
150          /// <param name="viewportHeight">Value used as viewport height</param>
151          /// <param name="scale">Render target scale</param>
152          /// <param name="disableTransform">True if transform is disabled, false otherwise</param>
153          public void SetViewportTransformDisable(float viewportWidth, float viewportHeight, float scale, bool disableTransform)
154          {
155              float disableTransformF = disableTransform ? 1.0f : 0.0f;
156              if (_data.ViewportInverse.W != disableTransformF || disableTransform)
157              {
158                  UpdateViewportInverse(new Vector4<float>
159                  {
160                      X = scale * 2f / viewportWidth,
161                      Y = scale * 2f / viewportHeight,
162                      Z = 1,
163                      W = disableTransformF,
164                  });
165              }
166          }
167  
168          /// <summary>
169          /// Sets the viewport size, used to invert the fragment coordinates Y value.
170          /// </summary>
171          /// <param name="viewportWidth">Value used as viewport width</param>
172          /// <param name="viewportHeight">Value used as viewport height</param>
173          public void SetViewportSize(float viewportWidth, float viewportHeight)
174          {
175              if (_data.ViewportSize.X != viewportWidth || _data.ViewportSize.Y != viewportHeight)
176              {
177                  UpdateViewportSize(new Vector4<float>
178                  {
179                      X = viewportWidth,
180                      Y = viewportHeight,
181                      Z = 1,
182                      W = 0
183                  });
184              }
185          }
186  
187          /// <summary>
188          /// Sets offset for the misaligned portion of a transform feedback buffer, and the buffer size, for transform feedback emulation.
189          /// </summary>
190          /// <param name="bufferIndex">Index of the transform feedback buffer</param>
191          /// <param name="offset">Misaligned offset of the buffer</param>
192          public void SetTfeOffset(int bufferIndex, int offset)
193          {
194              ref int currentOffset = ref GetElementRef(ref _data.TfeOffset, bufferIndex);
195  
196              if (currentOffset != offset)
197              {
198                  currentOffset = offset;
199                  MarkDirty(SupportBuffer.TfeOffsetOffset + bufferIndex * sizeof(int), sizeof(int));
200              }
201          }
202  
203          /// <summary>
204          /// Sets the vertex count used for transform feedback emulation with instanced draws.
205          /// </summary>
206          /// <param name="vertexCount">Vertex count of the instanced draw</param>
207          public void SetTfeVertexCount(int vertexCount)
208          {
209              if (_data.TfeVertexCount.X != vertexCount)
210              {
211                  _data.TfeVertexCount.X = vertexCount;
212                  MarkDirty(SupportBuffer.TfeVertexCountOffset, sizeof(int));
213              }
214          }
215  
216          /// <summary>
217          /// Submits all pending buffer updates to the GPU.
218          /// </summary>
219          public void Commit()
220          {
221              Commit(MemoryMarshal.Cast<SupportBuffer, byte>(MemoryMarshal.CreateSpan(ref _data, 1)), SupportBuffer.Binding);
222          }
223      }
224  }