VertexBuffer.cs
1 using Ryujinx.Memory.Range; 2 3 namespace Ryujinx.Graphics.Gpu.Memory 4 { 5 /// <summary> 6 /// GPU Vertex Buffer information. 7 /// </summary> 8 struct VertexBuffer 9 { 10 public MultiRange Range; 11 public int Stride; 12 public int Divisor; 13 } 14 }