/ src / Ryujinx.Graphics.Gpu / Shader / DiskCache / CompressionAlgorithm.cs
CompressionAlgorithm.cs
 1  namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
 2  {
 3      /// <summary>
 4      /// Algorithm used to compress the cache.
 5      /// </summary>
 6      enum CompressionAlgorithm : byte
 7      {
 8          /// <summary>
 9          /// No compression, the data is stored as-is.
10          /// </summary>
11          None,
12  
13          /// <summary>
14          /// Deflate compression (RFC 1951).
15          /// </summary>
16          Deflate,
17  
18          /// <summary>
19          /// Brotli compression (RFC 7932).
20          /// </summary>
21          Brotli,
22      }
23  }