CompressionAlgorithm.cs
1 namespace Ryujinx.Graphics.Gpu.Shader.DiskCache 2 { 3 /// <summary> 4 /// Algorithm used to compress the cache. 5 /// </summary> 6 enum CompressionAlgorithm : byte 7 { 8 /// <summary> 9 /// No compression, the data is stored as-is. 10 /// </summary> 11 None, 12 13 /// <summary> 14 /// Deflate compression (RFC 1951). 15 /// </summary> 16 Deflate, 17 18 /// <summary> 19 /// Brotli compression (RFC 7932). 20 /// </summary> 21 Brotli, 22 } 23 }