ISyncActionHandler.cs
1 namespace Ryujinx.Graphics.Gpu.Synchronization 2 { 3 /// <summary> 4 /// This interface indicates that a class can be registered for a sync action. 5 /// </summary> 6 interface ISyncActionHandler 7 { 8 /// <summary> 9 /// Action to be performed when some synchronizing action is reached after modification. 10 /// Generally used to register read/write tracking to flush resources from GPU when their memory is used. 11 /// </summary> 12 /// <param name="syncpoint">True if the action is a guest syncpoint</param> 13 /// <returns>True if the action is to be removed, false otherwise</returns> 14 bool SyncAction(bool syncpoint); 15 16 /// <summary> 17 /// Action to be performed immediately before sync is created. 18 /// </summary> 19 /// <param name="syncpoint">True if the action is a guest syncpoint</param> 20 void SyncPreAction(bool syncpoint) { } 21 } 22 }