MemoryUtil.cs
 1  using System;
 2  using System.Runtime.InteropServices;
 3  
 4  namespace Ryujinx.Graphics.Nvdec.Vp9.Common
 5  {
 6      internal static class MemoryUtil
 7      {
 8          public static unsafe void Copy<T>(T* dest, T* source, int length) where T : unmanaged
 9          {
10              new Span<T>(source, length).CopyTo(new Span<T>(dest, length));
11          }
12  
13          public static void Copy<T>(ref T dest, ref T source) where T : unmanaged
14          {
15              MemoryMarshal.CreateSpan(ref source, 1).CopyTo(MemoryMarshal.CreateSpan(ref dest, 1));
16          }
17  
18          public static unsafe void Fill<T>(T* ptr, T value, int length) where T : unmanaged
19          {
20              new Span<T>(ptr, length).Fill(value);
21          }
22      }
23  }