TileBuffer.cs
1 using Ryujinx.Common.Memory; 2 3 namespace Ryujinx.Graphics.Nvdec.Vp9 4 { 5 internal struct TileBuffer 6 { 7 public int Col; 8 public ArrayPtr<byte> Data; 9 public int Size; 10 } 11 }
1 using Ryujinx.Common.Memory; 2 3 namespace Ryujinx.Graphics.Nvdec.Vp9 4 { 5 internal struct TileBuffer 6 { 7 public int Col; 8 public ArrayPtr<byte> Data; 9 public int Size; 10 } 11 }