IPostProcessingEffect.cs
1 using Ryujinx.Graphics.OpenGL.Image; 2 using System; 3 4 namespace Ryujinx.Graphics.OpenGL.Effects 5 { 6 internal interface IPostProcessingEffect : IDisposable 7 { 8 const int LocalGroupSize = 64; 9 TextureView Run(TextureView view, int width, int height); 10 } 11 }