IScalingFilter.cs
1 using Ryujinx.Graphics.GAL; 2 using Ryujinx.Graphics.OpenGL.Image; 3 using System; 4 5 namespace Ryujinx.Graphics.OpenGL.Effects 6 { 7 internal interface IScalingFilter : IDisposable 8 { 9 float Level { get; set; } 10 void Run( 11 TextureView view, 12 TextureView destinationTexture, 13 int width, 14 int height, 15 Extents2D source, 16 Extents2D destination); 17 } 18 }