/ src / Ryujinx.Graphics.OpenGL / Helper / WGLHelper.cs
WGLHelper.cs
 1  using System;
 2  using System.Runtime.InteropServices;
 3  using System.Runtime.Versioning;
 4  
 5  namespace Ryujinx.Graphics.OpenGL.Helper
 6  {
 7      [SupportedOSPlatform("windows")]
 8      internal static partial class WGLHelper
 9      {
10          private const string LibraryName = "OPENGL32.DLL";
11  
12          [LibraryImport(LibraryName, EntryPoint = "wglGetCurrentContext")]
13          public static partial IntPtr GetCurrentContext();
14      }
15  }