IOpenGLContext.cs
1 using Ryujinx.Graphics.OpenGL.Helper; 2 using System; 3 4 namespace Ryujinx.Graphics.OpenGL 5 { 6 public interface IOpenGLContext : IDisposable 7 { 8 void MakeCurrent(); 9 10 bool HasContext(); 11 } 12 }
1 using Ryujinx.Graphics.OpenGL.Helper; 2 using System; 3 4 namespace Ryujinx.Graphics.OpenGL 5 { 6 public interface IOpenGLContext : IDisposable 7 { 8 void MakeCurrent(); 9 10 bool HasContext(); 11 } 12 }