/ src / Ryujinx.Graphics.OpenGL / PersistentBuffers.cs
PersistentBuffers.cs
  1  using OpenTK.Graphics.OpenGL;
  2  using Ryujinx.Common.Logging;
  3  using Ryujinx.Graphics.GAL;
  4  using Ryujinx.Graphics.OpenGL.Image;
  5  using System;
  6  using System.Collections.Generic;
  7  using System.Runtime.CompilerServices;
  8  using System.Runtime.InteropServices;
  9  
 10  namespace Ryujinx.Graphics.OpenGL
 11  {
 12      class PersistentBuffers : IDisposable
 13      {
 14          private readonly PersistentBuffer _main = new();
 15          private readonly PersistentBuffer _background = new();
 16  
 17          private readonly Dictionary<BufferHandle, IntPtr> _maps = new();
 18  
 19          public PersistentBuffer Default => BackgroundContextWorker.InBackground ? _background : _main;
 20  
 21          public void Dispose()
 22          {
 23              _main?.Dispose();
 24              _background?.Dispose();
 25          }
 26  
 27          public void Map(BufferHandle handle, int size)
 28          {
 29              GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
 30              IntPtr ptr = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, size, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
 31  
 32              _maps[handle] = ptr;
 33          }
 34  
 35          public void Unmap(BufferHandle handle)
 36          {
 37              if (_maps.ContainsKey(handle))
 38              {
 39                  GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
 40                  GL.UnmapBuffer(BufferTarget.CopyWriteBuffer);
 41  
 42                  _maps.Remove(handle);
 43              }
 44          }
 45  
 46          public bool TryGet(BufferHandle handle, out IntPtr ptr)
 47          {
 48              return _maps.TryGetValue(handle, out ptr);
 49          }
 50      }
 51  
 52      class PersistentBuffer : IDisposable
 53      {
 54          private IntPtr _bufferMap;
 55          private int _copyBufferHandle;
 56          private int _copyBufferSize;
 57  
 58          private byte[] _data;
 59          private IntPtr _dataMap;
 60  
 61          private void EnsureBuffer(int requiredSize)
 62          {
 63              if (_copyBufferSize < requiredSize && _copyBufferHandle != 0)
 64              {
 65                  GL.DeleteBuffer(_copyBufferHandle);
 66  
 67                  _copyBufferHandle = 0;
 68              }
 69  
 70              if (_copyBufferHandle == 0)
 71              {
 72                  _copyBufferHandle = GL.GenBuffer();
 73                  _copyBufferSize = requiredSize;
 74  
 75                  GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
 76                  GL.BufferStorage(BufferTarget.CopyWriteBuffer, requiredSize, IntPtr.Zero, BufferStorageFlags.MapReadBit | BufferStorageFlags.MapPersistentBit);
 77  
 78                  _bufferMap = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, requiredSize, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
 79              }
 80          }
 81  
 82          public unsafe IntPtr GetHostArray(int requiredSize)
 83          {
 84              if (_data == null || _data.Length < requiredSize)
 85              {
 86                  _data = GC.AllocateUninitializedArray<byte>(requiredSize, true);
 87  
 88                  _dataMap = (IntPtr)Unsafe.AsPointer(ref MemoryMarshal.GetArrayDataReference(_data));
 89              }
 90  
 91              return _dataMap;
 92          }
 93  
 94          private static void Sync()
 95          {
 96              GL.MemoryBarrier(MemoryBarrierFlags.ClientMappedBufferBarrierBit);
 97  
 98              IntPtr sync = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
 99              WaitSyncStatus syncResult = GL.ClientWaitSync(sync, ClientWaitSyncFlags.SyncFlushCommandsBit, 1000000000);
100  
101              if (syncResult == WaitSyncStatus.TimeoutExpired)
102              {
103                  Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to sync persistent buffer state within 1000ms. Continuing...");
104              }
105  
106              GL.DeleteSync(sync);
107          }
108  
109          public unsafe ReadOnlySpan<byte> GetTextureData(TextureView view, int size)
110          {
111              EnsureBuffer(size);
112  
113              GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
114  
115              view.WriteToPbo(0, false);
116  
117              GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
118  
119              Sync();
120  
121              return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size);
122          }
123  
124          public unsafe ReadOnlySpan<byte> GetTextureData(TextureView view, int size, int layer, int level)
125          {
126              EnsureBuffer(size);
127  
128              GL.BindBuffer(BufferTarget.PixelPackBuffer, _copyBufferHandle);
129  
130              int offset = view.WriteToPbo2D(0, layer, level);
131  
132              GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
133  
134              Sync();
135  
136              return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size)[offset..];
137          }
138  
139          public unsafe ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
140          {
141              EnsureBuffer(size);
142  
143              GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32());
144              GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
145  
146              GL.CopyBufferSubData(BufferTarget.CopyReadBuffer, BufferTarget.CopyWriteBuffer, (IntPtr)offset, IntPtr.Zero, size);
147  
148              GL.BindBuffer(BufferTarget.CopyWriteBuffer, 0);
149  
150              Sync();
151  
152              return new ReadOnlySpan<byte>(_bufferMap.ToPointer(), size);
153          }
154  
155          public void Dispose()
156          {
157              if (_copyBufferHandle != 0)
158              {
159                  GL.DeleteBuffer(_copyBufferHandle);
160              }
161          }
162      }
163  }