BufferUsageFlags.cs
1 using System; 2 3 namespace Ryujinx.Graphics.Shader 4 { 5 /// <summary> 6 /// Flags that indicate how a buffer will be used in a shader. 7 /// </summary> 8 [Flags] 9 public enum BufferUsageFlags : byte 10 { 11 None = 0, 12 13 /// <summary> 14 /// Buffer is written to. 15 /// </summary> 16 Write = 1 << 0, 17 } 18 }