/ src / Ryujinx.Graphics.Shader / BufferUsageFlags.cs
BufferUsageFlags.cs
 1  using System;
 2  
 3  namespace Ryujinx.Graphics.Shader
 4  {
 5      /// <summary>
 6      /// Flags that indicate how a buffer will be used in a shader.
 7      /// </summary>
 8      [Flags]
 9      public enum BufferUsageFlags : byte
10      {
11          None = 0,
12  
13          /// <summary>
14          /// Buffer is written to.
15          /// </summary>
16          Write = 1 << 0,
17      }
18  }