DefaultNames.cs
1 namespace Ryujinx.Graphics.Shader.CodeGen.Glsl 2 { 3 static class DefaultNames 4 { 5 public const string LocalNamePrefix = "temp"; 6 7 public const string PerPatchAttributePrefix = "patch_attr_"; 8 public const string IAttributePrefix = "in_attr"; 9 public const string OAttributePrefix = "out_attr"; 10 11 public const string ArgumentNamePrefix = "a"; 12 13 public const string UndefinedName = "undef"; 14 } 15 }