Constants.cs
1 namespace Ryujinx.Graphics.Shader 2 { 3 static class Constants 4 { 5 public const int ConstantBufferSize = 0x10000; // In bytes 6 7 public const int MaxAttributes = 16; 8 public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes)); 9 10 public const int NvnBaseVertexByteOffset = 0x640; 11 public const int NvnBaseInstanceByteOffset = 0x644; 12 public const int NvnDrawIndexByteOffset = 0x648; 13 } 14 }