InstEmitMultifunction.cs
1 using Ryujinx.Graphics.Shader.Decoders; 2 using Ryujinx.Graphics.Shader.IntermediateRepresentation; 3 using Ryujinx.Graphics.Shader.Translation; 4 5 using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper; 6 7 namespace Ryujinx.Graphics.Shader.Instructions 8 { 9 static partial class InstEmit 10 { 11 public static void RroR(EmitterContext context) 12 { 13 InstRroR op = context.GetOp<InstRroR>(); 14 15 EmitRro(context, GetSrcReg(context, op.SrcB), op.Dest, op.AbsB, op.NegB); 16 } 17 18 public static void RroI(EmitterContext context) 19 { 20 InstRroI op = context.GetOp<InstRroI>(); 21 22 EmitRro(context, GetSrcImm(context, Imm20ToFloat(op.Imm20)), op.Dest, op.AbsB, op.NegB); 23 } 24 25 public static void RroC(EmitterContext context) 26 { 27 InstRroC op = context.GetOp<InstRroC>(); 28 29 EmitRro(context, GetSrcCbuf(context, op.CbufSlot, op.CbufOffset), op.Dest, op.AbsB, op.NegB); 30 } 31 32 public static void Mufu(EmitterContext context) 33 { 34 InstMufu op = context.GetOp<InstMufu>(); 35 36 Operand res = context.FPAbsNeg(GetSrcReg(context, op.SrcA), op.AbsA, op.NegA); 37 38 switch (op.MufuOp) 39 { 40 case MufuOp.Cos: 41 res = context.FPCosine(res); 42 break; 43 44 case MufuOp.Sin: 45 res = context.FPSine(res); 46 break; 47 48 case MufuOp.Ex2: 49 res = context.FPExponentB2(res); 50 break; 51 52 case MufuOp.Lg2: 53 res = context.FPLogarithmB2(res); 54 break; 55 56 case MufuOp.Rcp: 57 res = context.FPReciprocal(res); 58 break; 59 60 case MufuOp.Rsq: 61 res = context.FPReciprocalSquareRoot(res); 62 break; 63 64 case MufuOp.Rcp64h: 65 res = context.PackDouble2x32(OperandHelper.Const(0), res); 66 res = context.UnpackDouble2x32High(context.FPReciprocal(res, Instruction.FP64)); 67 break; 68 69 case MufuOp.Rsq64h: 70 res = context.PackDouble2x32(OperandHelper.Const(0), res); 71 res = context.UnpackDouble2x32High(context.FPReciprocalSquareRoot(res, Instruction.FP64)); 72 break; 73 74 case MufuOp.Sqrt: 75 res = context.FPSquareRoot(res); 76 break; 77 78 default: 79 context.TranslatorContext.GpuAccessor.Log($"Invalid MUFU operation \"{op.MufuOp}\"."); 80 break; 81 } 82 83 context.Copy(GetDest(op.Dest), context.FPSaturate(res, op.Sat)); 84 } 85 86 private static void EmitRro(EmitterContext context, Operand srcB, int rd, bool absB, bool negB) 87 { 88 // This is the range reduction operator, 89 // we translate it as a simple move, as it 90 // should be always followed by a matching 91 // MUFU instruction. 92 srcB = context.FPAbsNeg(srcB, absB, negB); 93 94 context.Copy(GetDest(rd), srcB); 95 } 96 } 97 }