TextureFlags.cs
1 using System; 2 using System.Diagnostics.CodeAnalysis; 3 4 namespace Ryujinx.Graphics.Shader.IntermediateRepresentation 5 { 6 [Flags] 7 [SuppressMessage("Design", "CA1069: Enums values should not be duplicated")] 8 enum TextureFlags 9 { 10 None = 0, 11 Bindless = 1 << 0, 12 Gather = 1 << 1, 13 Derivatives = 1 << 2, 14 IntCoords = 1 << 3, 15 LodBias = 1 << 4, 16 LodLevel = 1 << 5, 17 Offset = 1 << 6, 18 Offsets = 1 << 7, 19 Coherent = 1 << 8, 20 21 AtomicMask = 15 << 16, 22 23 Add = 0 << 16, 24 Minimum = 1 << 16, 25 Maximum = 2 << 16, 26 Increment = 3 << 16, 27 Decrement = 4 << 16, 28 BitwiseAnd = 5 << 16, 29 BitwiseOr = 6 << 16, 30 BitwiseXor = 7 << 16, 31 Swap = 8 << 16, 32 CAS = 9 << 16, 33 } 34 }