MemoryDefinition.cs
1 using Ryujinx.Graphics.Shader.Translation; 2 3 namespace Ryujinx.Graphics.Shader.StructuredIr 4 { 5 readonly struct MemoryDefinition 6 { 7 public string Name { get; } 8 public AggregateType Type { get; } 9 public int ArrayLength { get; } 10 11 public MemoryDefinition(string name, AggregateType type, int arrayLength = 1) 12 { 13 Name = name; 14 Type = type; 15 ArrayLength = arrayLength; 16 } 17 } 18 }