/ src / Ryujinx.Graphics.Shader / Translation / AttributeConsts.cs
AttributeConsts.cs
 1  namespace Ryujinx.Graphics.Shader.Translation
 2  {
 3      static class AttributeConsts
 4      {
 5          public const int PrimitiveId = 0x060;
 6          public const int Layer = 0x064;
 7          public const int ViewportIndex = 0x068;
 8          public const int PositionX = 0x070;
 9          public const int PositionY = 0x074;
10          public const int FrontColorDiffuseR = 0x280;
11          public const int BackColorDiffuseR = 0x2a0;
12          public const int ClipDistance0 = 0x2c0;
13          public const int ClipDistance1 = 0x2c4;
14          public const int ClipDistance2 = 0x2c8;
15          public const int ClipDistance3 = 0x2cc;
16          public const int ClipDistance4 = 0x2d0;
17          public const int ClipDistance5 = 0x2d4;
18          public const int ClipDistance6 = 0x2d8;
19          public const int ClipDistance7 = 0x2dc;
20          public const int FogCoord = 0x2e8;
21          public const int TessCoordX = 0x2f0;
22          public const int TessCoordY = 0x2f4;
23          public const int InstanceId = 0x2f8;
24          public const int VertexId = 0x2fc;
25          public const int TexCoordCount = 10;
26          public const int TexCoordBase = 0x300;
27          public const int TexCoordEnd = TexCoordBase + TexCoordCount * 16;
28          public const int ViewportMask = 0x3a0;
29          public const int FrontFacing = 0x3fc;
30  
31          public const int UserAttributesCount = 32;
32          public const int UserAttributeBase = 0x80;
33          public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
34  
35          public const int UserAttributePerPatchBase = 0x18;
36          public const int UserAttributePerPatchEnd = 0x200;
37      }
38  }