/ src / Ryujinx.Graphics.Vic / Types / MatrixStruct.cs
MatrixStruct.cs
 1  using Ryujinx.Common.Utilities;
 2  
 3  namespace Ryujinx.Graphics.Vic.Types
 4  {
 5      readonly struct MatrixStruct
 6      {
 7          private readonly long _word0;
 8          private readonly long _word1;
 9          private readonly long _word2;
10          private readonly long _word3;
11  
12          public int MatrixCoeff00 => (int)_word0.ExtractSx(0, 20);
13          public int MatrixCoeff10 => (int)_word0.ExtractSx(20, 20);
14          public int MatrixCoeff20 => (int)_word0.ExtractSx(40, 20);
15          public int MatrixRShift => (int)_word0.Extract(60, 4);
16          public int MatrixCoeff01 => (int)_word1.ExtractSx(64, 20);
17          public int MatrixCoeff11 => (int)_word1.ExtractSx(84, 20);
18          public int MatrixCoeff21 => (int)_word1.ExtractSx(104, 20);
19          public bool MatrixEnable => _word1.Extract(127);
20          public int MatrixCoeff02 => (int)_word2.ExtractSx(128, 20);
21          public int MatrixCoeff12 => (int)_word2.ExtractSx(148, 20);
22          public int MatrixCoeff22 => (int)_word2.ExtractSx(168, 20);
23          public int MatrixCoeff03 => (int)_word3.ExtractSx(192, 20);
24          public int MatrixCoeff13 => (int)_word3.ExtractSx(212, 20);
25          public int MatrixCoeff23 => (int)_word3.ExtractSx(232, 20);
26      }
27  }