SlotSurfaceConfig.cs
1 using Ryujinx.Common.Utilities; 2 3 namespace Ryujinx.Graphics.Vic.Types 4 { 5 readonly struct SlotSurfaceConfig 6 { 7 private readonly long _word0; 8 private readonly long _word1; 9 10 public PixelFormat SlotPixelFormat => (PixelFormat)_word0.Extract(0, 7); 11 public int SlotChromaLocHoriz => (int)_word0.Extract(7, 2); 12 public int SlotChromaLocVert => (int)_word0.Extract(9, 2); 13 public int SlotBlkKind => (int)_word0.Extract(11, 4); 14 public int SlotBlkHeight => (int)_word0.Extract(15, 4); 15 public int SlotCacheWidth => (int)_word0.Extract(19, 3); 16 public int SlotSurfaceWidth => (int)_word0.Extract(32, 14); 17 public int SlotSurfaceHeight => (int)_word0.Extract(46, 14); 18 public int SlotLumaWidth => (int)_word1.Extract(64, 14); 19 public int SlotLumaHeight => (int)_word1.Extract(78, 14); 20 public int SlotChromaWidth => (int)_word1.Extract(96, 14); 21 public int SlotChromaHeight => (int)_word1.Extract(110, 14); 22 } 23 }