/ src / Ryujinx.Graphics.Video / Vp9BackwardUpdates.cs
Vp9BackwardUpdates.cs
 1  using Ryujinx.Common.Memory;
 2  
 3  namespace Ryujinx.Graphics.Video
 4  {
 5      public struct Vp9BackwardUpdates
 6      {
 7          public Array4<Array10<uint>> YMode;
 8          public Array10<Array10<uint>> UvMode;
 9          public Array16<Array4<uint>> Partition;
10          public Array4<Array2<Array2<Array6<Array6<Array4<uint>>>>>> Coef;
11          public Array4<Array2<Array2<Array6<Array6<uint>>>>> EobBranch;
12          public Array4<Array3<uint>> SwitchableInterp;
13          public Array7<Array4<uint>> InterMode;
14          public Array4<Array2<uint>> IntraInter;
15          public Array5<Array2<uint>> CompInter;
16          public Array5<Array2<Array2<uint>>> SingleRef;
17          public Array5<Array2<uint>> CompRef;
18          public Array2<Array4<uint>> Tx32x32;
19          public Array2<Array3<uint>> Tx16x16;
20          public Array2<Array2<uint>> Tx8x8;
21          public Array3<Array2<uint>> Skip;
22          public Array4<uint> Joints;
23          public Array2<Array2<uint>> Sign;
24          public Array2<Array11<uint>> Classes;
25          public Array2<Array2<uint>> Class0;
26          public Array2<Array10<Array2<uint>>> Bits;
27          public Array2<Array2<Array4<uint>>> Class0Fp;
28          public Array2<Array4<uint>> Fp;
29          public Array2<Array2<uint>> Class0Hp;
30          public Array2<Array2<uint>> Hp;
31      }
32  }