HardwareCapabilities.cs
1 using Silk.NET.Vulkan; 2 using System; 3 4 namespace Ryujinx.Graphics.Vulkan 5 { 6 [Flags] 7 enum PortabilitySubsetFlags 8 { 9 None = 0, 10 11 NoTriangleFans = 1, 12 NoPointMode = 1 << 1, 13 No3DImageView = 1 << 2, 14 NoLodBias = 1 << 3, 15 } 16 17 readonly struct HardwareCapabilities 18 { 19 public readonly bool SupportsIndexTypeUint8; 20 public readonly bool SupportsCustomBorderColor; 21 public readonly bool SupportsBlendEquationAdvanced; 22 public readonly bool SupportsBlendEquationAdvancedCorrelatedOverlap; 23 public readonly bool SupportsBlendEquationAdvancedNonPreMultipliedSrcColor; 24 public readonly bool SupportsBlendEquationAdvancedNonPreMultipliedDstColor; 25 public readonly bool SupportsIndirectParameters; 26 public readonly bool SupportsFragmentShaderInterlock; 27 public readonly bool SupportsGeometryShaderPassthrough; 28 public readonly bool SupportsShaderFloat64; 29 public readonly bool SupportsShaderInt8; 30 public readonly bool SupportsShaderStencilExport; 31 public readonly bool SupportsShaderStorageImageMultisample; 32 public readonly bool SupportsConditionalRendering; 33 public readonly bool SupportsExtendedDynamicState; 34 public readonly bool SupportsMultiView; 35 public readonly bool SupportsNullDescriptors; 36 public readonly bool SupportsPushDescriptors; 37 public readonly uint MaxPushDescriptors; 38 public readonly bool SupportsPrimitiveTopologyListRestart; 39 public readonly bool SupportsPrimitiveTopologyPatchListRestart; 40 public readonly bool SupportsTransformFeedback; 41 public readonly bool SupportsTransformFeedbackQueries; 42 public readonly bool SupportsPreciseOcclusionQueries; 43 public readonly bool SupportsPipelineStatisticsQuery; 44 public readonly bool SupportsGeometryShader; 45 public readonly bool SupportsTessellationShader; 46 public readonly bool SupportsViewportArray2; 47 public readonly bool SupportsHostImportedMemory; 48 public readonly bool SupportsDepthClipControl; 49 public readonly bool SupportsAttachmentFeedbackLoop; 50 public readonly bool SupportsDynamicAttachmentFeedbackLoop; 51 public readonly uint SubgroupSize; 52 public readonly SampleCountFlags SupportedSampleCounts; 53 public readonly PortabilitySubsetFlags PortabilitySubset; 54 public readonly uint VertexBufferAlignment; 55 public readonly uint SubTexelPrecisionBits; 56 public readonly ulong MinResourceAlignment; 57 58 public HardwareCapabilities( 59 bool supportsIndexTypeUint8, 60 bool supportsCustomBorderColor, 61 bool supportsBlendEquationAdvanced, 62 bool supportsBlendEquationAdvancedCorrelatedOverlap, 63 bool supportsBlendEquationAdvancedNonPreMultipliedSrcColor, 64 bool supportsBlendEquationAdvancedNonPreMultipliedDstColor, 65 bool supportsIndirectParameters, 66 bool supportsFragmentShaderInterlock, 67 bool supportsGeometryShaderPassthrough, 68 bool supportsShaderFloat64, 69 bool supportsShaderInt8, 70 bool supportsShaderStencilExport, 71 bool supportsShaderStorageImageMultisample, 72 bool supportsConditionalRendering, 73 bool supportsExtendedDynamicState, 74 bool supportsMultiView, 75 bool supportsNullDescriptors, 76 bool supportsPushDescriptors, 77 uint maxPushDescriptors, 78 bool supportsPrimitiveTopologyListRestart, 79 bool supportsPrimitiveTopologyPatchListRestart, 80 bool supportsTransformFeedback, 81 bool supportsTransformFeedbackQueries, 82 bool supportsPreciseOcclusionQueries, 83 bool supportsPipelineStatisticsQuery, 84 bool supportsGeometryShader, 85 bool supportsTessellationShader, 86 bool supportsViewportArray2, 87 bool supportsHostImportedMemory, 88 bool supportsDepthClipControl, 89 bool supportsAttachmentFeedbackLoop, 90 bool supportsDynamicAttachmentFeedbackLoop, 91 uint subgroupSize, 92 SampleCountFlags supportedSampleCounts, 93 PortabilitySubsetFlags portabilitySubset, 94 uint vertexBufferAlignment, 95 uint subTexelPrecisionBits, 96 ulong minResourceAlignment) 97 { 98 SupportsIndexTypeUint8 = supportsIndexTypeUint8; 99 SupportsCustomBorderColor = supportsCustomBorderColor; 100 SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced; 101 SupportsBlendEquationAdvancedCorrelatedOverlap = supportsBlendEquationAdvancedCorrelatedOverlap; 102 SupportsBlendEquationAdvancedNonPreMultipliedSrcColor = supportsBlendEquationAdvancedNonPreMultipliedSrcColor; 103 SupportsBlendEquationAdvancedNonPreMultipliedDstColor = supportsBlendEquationAdvancedNonPreMultipliedDstColor; 104 SupportsIndirectParameters = supportsIndirectParameters; 105 SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock; 106 SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; 107 SupportsShaderFloat64 = supportsShaderFloat64; 108 SupportsShaderInt8 = supportsShaderInt8; 109 SupportsShaderStencilExport = supportsShaderStencilExport; 110 SupportsShaderStorageImageMultisample = supportsShaderStorageImageMultisample; 111 SupportsConditionalRendering = supportsConditionalRendering; 112 SupportsExtendedDynamicState = supportsExtendedDynamicState; 113 SupportsMultiView = supportsMultiView; 114 SupportsNullDescriptors = supportsNullDescriptors; 115 SupportsPushDescriptors = supportsPushDescriptors; 116 MaxPushDescriptors = maxPushDescriptors; 117 SupportsPrimitiveTopologyListRestart = supportsPrimitiveTopologyListRestart; 118 SupportsPrimitiveTopologyPatchListRestart = supportsPrimitiveTopologyPatchListRestart; 119 SupportsTransformFeedback = supportsTransformFeedback; 120 SupportsTransformFeedbackQueries = supportsTransformFeedbackQueries; 121 SupportsPreciseOcclusionQueries = supportsPreciseOcclusionQueries; 122 SupportsPipelineStatisticsQuery = supportsPipelineStatisticsQuery; 123 SupportsGeometryShader = supportsGeometryShader; 124 SupportsTessellationShader = supportsTessellationShader; 125 SupportsViewportArray2 = supportsViewportArray2; 126 SupportsHostImportedMemory = supportsHostImportedMemory; 127 SupportsDepthClipControl = supportsDepthClipControl; 128 SupportsAttachmentFeedbackLoop = supportsAttachmentFeedbackLoop; 129 SupportsDynamicAttachmentFeedbackLoop = supportsDynamicAttachmentFeedbackLoop; 130 SubgroupSize = subgroupSize; 131 SupportedSampleCounts = supportedSampleCounts; 132 PortabilitySubset = portabilitySubset; 133 VertexBufferAlignment = vertexBufferAlignment; 134 SubTexelPrecisionBits = subTexelPrecisionBits; 135 MinResourceAlignment = minResourceAlignment; 136 } 137 } 138 }