/ src / Ryujinx.Graphics.Vulkan / Ryujinx.Graphics.Vulkan.csproj
Ryujinx.Graphics.Vulkan.csproj
 1  <Project Sdk="Microsoft.NET.Sdk">
 2  
 3    <PropertyGroup>
 4      <TargetFramework>net8.0</TargetFramework>
 5    </PropertyGroup>
 6  
 7    <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
 8      <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
 9    </PropertyGroup>
10  
11    <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
12      <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
13    </PropertyGroup>
14  
15    <ItemGroup>
16      <EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
17      <EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
18      <EmbeddedResource Include="Effects\Shaders\AreaScaling.spv" />
19      <EmbeddedResource Include="Effects\Shaders\FsrScaling.spv" />
20      <EmbeddedResource Include="Effects\Shaders\FsrSharpening.spv" />
21      <EmbeddedResource Include="Effects\Shaders\Fxaa.spv" />
22      <EmbeddedResource Include="Effects\Shaders\SmaaBlend.spv" />
23      <EmbeddedResource Include="Effects\Shaders\SmaaEdge.spv" />
24      <EmbeddedResource Include="Effects\Shaders\SmaaNeighbour.spv" />
25      <EmbeddedResource Include="Shaders\SpirvBinaries\ChangeBufferStride.spv" />
26      <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitClearAlphaFragment.spv" />
27      <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitFragment.spv" />
28      <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitMsFragment.spv" />
29      <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitVertex.spv" />
30      <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearFFragment.spv" />
31      <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearSIFragment.spv" />
32      <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearUIFragment.spv" />
33      <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearVertex.spv" />
34      <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyShorteningCompute.spv" />
35      <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyToNonMsCompute.spv" />
36      <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyWideningCompute.spv" />
37      <EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsFragment.spv" />
38      <EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsVertex.spv" />
39      <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertD32S8ToD24S8.spv" />
40      <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndexBuffer.spv" />
41      <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndirectData.spv" />
42      <EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitFragment.spv" />
43      <EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitMsFragment.spv" />
44      <EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToMsFragment.spv" />
45      <EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToNonMsFragment.spv" />
46      <EmbeddedResource Include="Shaders\SpirvBinaries\DepthStencilClearFragment.spv" />
47      <EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitFragment.spv" />
48      <EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitMsFragment.spv" />
49      <EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToMsFragment.spv" />
50      <EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToNonMsFragment.spv" />
51    </ItemGroup>
52  
53    <ItemGroup>
54      <PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" />
55      <PackageReference Include="shaderc.net" />
56      <PackageReference Include="Silk.NET.Vulkan" />
57      <PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
58      <PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
59    </ItemGroup>
60  
61    <ItemGroup>
62      <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
63      <ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
64    </ItemGroup>
65  
66  </Project>