/ src / Ryujinx.Graphics.Vulkan / Shaders / ColorBlitFragmentShaderSource.frag
ColorBlitFragmentShaderSource.frag
 1  #version 450 core
 2  
 3  layout (binding = 0, set = 2) uniform sampler2D tex;
 4  
 5  layout (location = 0) in vec2 tex_coord;
 6  layout (location = 0) out vec4 colour;
 7  
 8  void main()
 9  {
10      colour = texture(tex, tex_coord);
11  }