ColorBlitVertexShaderSource.vert
1 #version 450 core 2 3 layout (std140, binding = 1) uniform tex_coord_in 4 { 5 vec4 tex_coord_in_data; 6 }; 7 8 layout (location = 0) out vec2 tex_coord; 9 10 void main() 11 { 12 int low = gl_VertexIndex & 1; 13 int high = gl_VertexIndex >> 1; 14 tex_coord.x = tex_coord_in_data[low]; 15 tex_coord.y = tex_coord_in_data[2 + high]; 16 gl_Position.x = (float(low) - 0.5f) * 2.0f; 17 gl_Position.y = (float(high) - 0.5f) * 2.0f; 18 gl_Position.z = 0.0f; 19 gl_Position.w = 1.0f; 20 }