ColorClearUIFragmentShaderSource.frag
1 #version 450 core 2 3 layout (location = 0) in vec4 clear_colour; 4 layout (location = 0) out uvec4 colour; 5 6 void main() 7 { 8 colour = floatBitsToUint(clear_colour); 9 }
1 #version 450 core 2 3 layout (location = 0) in vec4 clear_colour; 4 layout (location = 0) out uvec4 colour; 5 6 void main() 7 { 8 colour = floatBitsToUint(clear_colour); 9 }