ColorCopyToNonMsComputeShaderSource.comp
1 #version 450 core 2 3 layout (std140, binding = 0) uniform sample_counts_log2_in 4 { 5 ivec4 sample_counts_log2; 6 }; 7 8 layout (set = 2, binding = 0) uniform usampler2DMS srcMS; 9 layout (set = 3, binding = 0) writeonly uniform uimage2D dst; 10 11 layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in; 12 13 void main() 14 { 15 uvec2 coords = gl_GlobalInvocationID.xy; 16 ivec2 imageSz = imageSize(dst); 17 18 if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y) 19 { 20 return; 21 } 22 23 int deltaX = sample_counts_log2.x - sample_counts_log2.z; 24 int deltaY = sample_counts_log2.y - sample_counts_log2.w; 25 int samplesInXLog2 = sample_counts_log2.z; 26 int samplesInYLog2 = sample_counts_log2.w; 27 int samplesInX = 1 << samplesInXLog2; 28 int samplesInY = 1 << samplesInYLog2; 29 int sampleIdx = ((int(coords.x) >> deltaX) & (samplesInX - 1)) | (((int(coords.y) >> deltaY) & (samplesInY - 1)) << samplesInXLog2); 30 31 samplesInXLog2 = sample_counts_log2.x; 32 samplesInYLog2 = sample_counts_log2.y; 33 34 ivec2 shiftedCoords = ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2); 35 36 imageStore(dst, ivec2(coords), texelFetch(srcMS, shiftedCoords, sampleIdx)); 37 }