/ src / Ryujinx.Graphics.Vulkan / Shaders / ConvertIndirectDataShaderSource.comp
ConvertIndirectDataShaderSource.comp
  1  #version 450 core
  2  
  3  #extension GL_EXT_scalar_block_layout : require
  4  
  5  layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
  6  
  7  layout (std430, set = 0, binding = 0) uniform draw_count_uniform
  8  {
  9      uint[64] draw_count_buffer;
 10  };
 11  
 12  layout (std430, set = 1, binding = 1) buffer indirect_in
 13  {
 14      int[] indirect_data_in;
 15  };
 16  
 17  layout (std430, set = 1, binding = 2) buffer indirect_out
 18  {
 19      int[] indirect_data_out;
 20  };
 21  
 22  layout (std430, set = 1, binding = 3) buffer index_buffer_pattern
 23  {
 24      int ibp_pattern[8];
 25      int ibp_primitive_vertices;
 26      int ibp_primitive_vertices_out;
 27      int ibp_index_size;
 28      int ibp_index_size_out;
 29      int ibp_base_index;
 30      int ibp_index_stride;
 31      int src_offset;
 32      int total_primitives;
 33      int dispatch_x;
 34      int dispatch_y;
 35      int dispatch_z;
 36      int has_draw_count;
 37      uint max_draw_count;
 38      int draw_count_offset;
 39      int indirect_data_stride;
 40      int indirect_data_offset;
 41  };
 42  
 43  int GetPrimitiveCount(int vertexCount)
 44  {
 45      return max(0, (vertexCount - ibp_base_index) / ibp_index_stride);
 46  }
 47  
 48  int GetConvertedCount(int indexCount)
 49  {
 50      int primitiveCount = GetPrimitiveCount(indexCount);
 51      return primitiveCount * ibp_primitive_vertices_out;
 52  }
 53  
 54  void main()
 55  {
 56      uint drawCount = has_draw_count != 0 ? min(draw_count_buffer[draw_count_offset], max_draw_count) : max_draw_count;
 57      uint i = 0;
 58  
 59      if (drawCount != 0)
 60      {
 61          int firstIndex = indirect_data_in[indirect_data_offset + 2];
 62          int endIndex = firstIndex + indirect_data_in[indirect_data_offset];
 63  
 64          for (i = 1; i < drawCount; i++)
 65          {
 66              int offset = int(i) * indirect_data_stride;
 67              int inOffset = indirect_data_offset + offset;
 68  
 69              int currentFirstIndex = indirect_data_in[inOffset + 2];
 70              firstIndex = min(firstIndex, currentFirstIndex);
 71              endIndex = max(endIndex, currentFirstIndex + indirect_data_in[inOffset]);
 72          }
 73  
 74          int indexCount = endIndex - firstIndex;
 75  
 76          dispatch_x = (indexCount + 15) / 16;
 77          src_offset += firstIndex * ibp_index_size;
 78          total_primitives = GetPrimitiveCount(indexCount);
 79  
 80          for (i = 0; i < drawCount; i++)
 81          {
 82              int offset = int(i) * indirect_data_stride;
 83              int inOffset = indirect_data_offset + offset;
 84  
 85              indirect_data_out[offset] = GetConvertedCount(indirect_data_in[inOffset]); // Index count
 86              indirect_data_out[offset + 1] = indirect_data_in[inOffset + 1]; // Instance count
 87              indirect_data_out[offset + 2] = GetConvertedCount(indirect_data_in[inOffset + 2] - firstIndex); // First index
 88              indirect_data_out[offset + 3] = indirect_data_in[inOffset + 3]; // Vertex offset
 89              indirect_data_out[offset + 4] = indirect_data_in[inOffset + 4]; // First instance
 90          }
 91      }
 92  
 93      for (; i < max_draw_count; i++)
 94      {
 95          int offset = int(i) * indirect_data_stride;
 96  
 97          indirect_data_out[offset] = 0;
 98          indirect_data_out[offset + 1] = 0;
 99          indirect_data_out[offset + 2] = 0;
100          indirect_data_out[offset + 3] = 0;
101          indirect_data_out[offset + 4] = 0;
102      }
103  }