/ src / Ryujinx.Graphics.Vulkan / Shaders / DepthBlitFragmentShaderSource.frag
DepthBlitFragmentShaderSource.frag
 1  #version 450 core
 2  
 3  layout (binding = 0, set = 2) uniform sampler2D texDepth;
 4  
 5  layout (location = 0) in vec2 tex_coord;
 6  
 7  void main()
 8  {
 9      gl_FragDepth = texture(texDepth, tex_coord).r;
10  }