/ src / Ryujinx.Graphics.Vulkan / Shaders / DepthBlitMsFragmentShaderSource.frag
DepthBlitMsFragmentShaderSource.frag
 1  #version 450 core
 2  
 3  layout (binding = 0, set = 2) uniform sampler2DMS texDepth;
 4  
 5  layout (location = 0) in vec2 tex_coord;
 6  
 7  void main()
 8  {
 9      gl_FragDepth = texelFetch(texDepth, ivec2(tex_coord * vec2(textureSize(texDepth).xy)), gl_SampleID).r;
10  }