StencilBlitFragmentShaderSource.frag
1 #version 450 core 2 3 #extension GL_ARB_shader_stencil_export : require 4 5 layout (binding = 0, set = 2) uniform isampler2D texStencil; 6 7 layout (location = 0) in vec2 tex_coord; 8 9 void main() 10 { 11 gl_FragStencilRefARB = texture(texStencil, tex_coord).r; 12 }