StatusUpdatedEventArgs.cs
1 using System; 2 3 namespace Ryujinx.UI 4 { 5 public class StatusUpdatedEventArgs : EventArgs 6 { 7 public bool VSyncEnabled; 8 public float Volume; 9 public string DockedMode; 10 public string AspectRatio; 11 public string GameStatus; 12 public string FifoStatus; 13 public string GpuName; 14 public string GpuBackend; 15 16 public StatusUpdatedEventArgs(bool vSyncEnabled, float volume, string gpuBackend, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName) 17 { 18 VSyncEnabled = vSyncEnabled; 19 Volume = volume; 20 GpuBackend = gpuBackend; 21 DockedMode = dockedMode; 22 AspectRatio = aspectRatio; 23 GameStatus = gameStatus; 24 FifoStatus = fifoStatus; 25 GpuName = gpuName; 26 } 27 } 28 }