InlineKeyboardState.cs
1 namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard 2 { 3 /// <summary> 4 /// Possible states for the software keyboard when running in inline mode. 5 /// </summary> 6 enum InlineKeyboardState : uint 7 { 8 /// <summary> 9 /// The software keyboard has just been created or finalized and is uninitialized. 10 /// </summary> 11 Uninitialized = 0x0, 12 13 /// <summary> 14 /// The software keyboard is initialized, but it is not visible and not processing input. 15 /// </summary> 16 Initialized = 0x1, 17 18 /// <summary> 19 /// The software keyboard is transitioning to a visible state. 20 /// </summary> 21 Appearing = 0x2, 22 23 /// <summary> 24 /// The software keyboard is visible and receiving processing input. 25 /// </summary> 26 Shown = 0x3, 27 28 /// <summary> 29 /// software keyboard is transitioning to a hidden state because the user pressed either OK or Cancel. 30 /// </summary> 31 Disappearing = 0x4, 32 } 33 }