KeyboardMode.cs
1 namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard 2 { 3 /// <summary> 4 /// Identifies the variant of keyboard displayed on screen. 5 /// </summary> 6 public enum KeyboardMode : uint 7 { 8 /// <summary> 9 /// All UTF-16 characters allowed. 10 /// </summary> 11 Default = 0, 12 13 /// <summary> 14 /// Only 0-9 or '.' allowed. 15 /// </summary> 16 Numeric = 1, 17 18 /// <summary> 19 /// Only ASCII characters allowed. 20 /// </summary> 21 ASCII = 2, 22 23 /// <summary> 24 /// Synonymous with default. 25 /// </summary> 26 FullLatin = 3, 27 28 /// <summary> 29 /// All UTF-16 characters except CJK characters allowed. 30 /// </summary> 31 Alphabet = 4, 32 33 SimplifiedChinese = 5, 34 TraditionalChinese = 6, 35 Korean = 7, 36 LanguageSet2 = 8, 37 LanguageSet2Latin = 9, 38 } 39 }