SoftwareKeyboardUIState.cs
1 using Ryujinx.HLE.UI; 2 3 namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard 4 { 5 /// <summary> 6 /// TODO 7 /// </summary> 8 internal class SoftwareKeyboardUIState 9 { 10 public string InputText = ""; 11 public int CursorBegin = 0; 12 public int CursorEnd = 0; 13 public bool AcceptPressed = false; 14 public bool CancelPressed = false; 15 public bool OverwriteMode = false; 16 public bool TypingEnabled = true; 17 public bool ControllerEnabled = true; 18 public int TextBoxBlinkCounter = 0; 19 20 public RenderingSurfaceInfo SurfaceInfo = null; 21 } 22 }