ProcessState.cs
1 namespace Ryujinx.HLE.HOS.Kernel.Process 2 { 3 enum ProcessState : byte 4 { 5 Created = 0, 6 CreatedAttached = 1, 7 Started = 2, 8 Crashed = 3, 9 Attached = 4, 10 Exiting = 5, 11 Exited = 6, 12 DebugSuspended = 7, 13 } 14 }