/ src / Ryujinx.HLE / Loaders / Npdm / FsAccessControl.cs
FsAccessControl.cs
 1  using System.IO;
 2  
 3  namespace Ryujinx.HLE.Loaders.Npdm
 4  {
 5      public class FsAccessControl
 6      {
 7          public int Version { get; private set; }
 8          public ulong PermissionsBitmask { get; private set; }
 9          public int Unknown1 { get; private set; }
10          public int Unknown2 { get; private set; }
11          public int Unknown3 { get; private set; }
12          public int Unknown4 { get; private set; }
13  
14          /// <exception cref="System.ArgumentException">The stream does not support reading, is <see langword="null"/>, or is already closed.</exception>
15          /// <exception cref="EndOfStreamException">The end of the stream is reached.</exception>
16          /// <exception cref="System.ObjectDisposedException">The stream is closed.</exception>
17          /// <exception cref="IOException">An I/O error occurred.</exception>
18          public FsAccessControl(Stream stream, int offset, int size)
19          {
20              stream.Seek(offset, SeekOrigin.Begin);
21  
22              BinaryReader reader = new(stream);
23  
24              Version = reader.ReadInt32();
25              PermissionsBitmask = reader.ReadUInt64();
26              Unknown1 = reader.ReadInt32();
27              Unknown2 = reader.ReadInt32();
28              Unknown3 = reader.ReadInt32();
29              Unknown4 = reader.ReadInt32();
30          }
31      }
32  }